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Description & Requirements
You can learn more about our studio and values at respawn.com/studio.
We're looking for a highly-skilled Senior Combat Designer to join our Star Wars team. Our ideal candidate is well-versed in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Reporting to the Design Director, our Combat Designers focus on delivering stellar gameplay combat experiences that feel good to play at every level. We're picturing someone with strong design sensibilities and a passion for combat systems, who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players.
What you'll do....
- Collaborate with and take direction from the Lead Combat designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion.
- Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game.
- Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning.
- Research subject matter relating to the design objective to ensure the authenticity of the experience.
- Facilitate communication and coordination between relevant departments to ensure overall creative vision.
- Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team.
- Incorporate coworkers' ideas into the process.
- Participate in the research and development of new tools and design systems.
- Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
- At least 5+ years' experience in the games industry working as a combat / systems designer, shipping at least one title.
- Experience designing and implementing heroes, enemies, bosses or combat systems using a visual scripting or text-based language.
- Experience with Unreal Engine is ideal.
- Experience in rapid prototyping to test the feasibility of concepts.
- Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
- Strong attention to detail and ability to systematically break down problems logically.
- Ability to pitch design concepts in a clear, detailed manner, through strong written and
- verbal communication.
- Excellent collaborative communications skills - especially interdepartmental.
- CS degree is a plus.
- A passion for melee combat games is a major plus.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.