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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
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角色 ID
206045
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at  respawn.com/studio.

We're looking for a highly-skilled Senior Combat Designer to join our Star Wars team. Our ideal candidate is well-versed in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters. Reporting to the Design Director, our Combat Designers focus on delivering stellar gameplay combat experiences that feel good to play at every level. We're picturing someone with strong design sensibilities and a passion for combat systems, who will embrace our philosophy and share their hard earned expertise to create an incredible experience for our players.

What you'll do....
  • Collaborate with and take direction from the Lead Combat designer, Game Director and design leadership to take enemy designs and combat systems from concept to completion.
  • Collaborate with art, code, audio, animation, visual effects to deliver enemies and combat systems that epitomize the creative vision of the game.
  • Work within Unreal Engine to implement character animations, script behavior trees, special effects, and system tuning.
  • Research subject matter relating to the design objective to ensure the authenticity of the experience.
  • Facilitate communication and coordination between relevant departments to ensure overall creative vision.
  • Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the team.
  • Incorporate coworkers' ideas into the process.
  • Participate in the research and development of new tools and design systems.
  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
Ideally, you will have....
  • At least 5+ years' experience in the games industry working as a combat / systems designer, shipping at least one title.
  • Experience designing and implementing heroes, enemies, bosses or combat systems using a visual scripting or text-based language.
  • Experience with Unreal Engine is ideal.
  • Experience in rapid prototyping to test the feasibility of concepts.
  • Expert game design sensibilities, including a superb grasp of timing and instincts of what feels right. Deep understanding of the game-play systems and mechanics, able to pro/con design decisions and the ramifications they will have on the overall experience.
  • Strong attention to detail and ability to systematically break down problems logically.
  • Ability to pitch design concepts in a clear, detailed manner, through strong written and
  • verbal communication.
  • Excellent collaborative communications skills - especially interdepartmental.
  • CS degree is a plus.
  • A passion for melee combat games is a major plus.
If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at  respawn.com/perks.

 



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。