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通用信息

地点:Bucharest, Romania 
角色 ID
207282
工作人员类型
Regular Employee
工作室/部门
Other
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Within the Central Technology Organization, Development & Release Engineering (DRE) is EA's game Continuous Integration (CI) specialist team, providing automated systems that enable the studio teams to have an always playable game build. We also develop and operate other products and platforms, linked in cohesive game development and testing workflows that make life simpler for game creators. In the CI space, we've embarked on a journey to build a product that improves elasticity of our build systems by transitioning workflows from on-prem to cloud infrastructure.


You will be part of a globally distributed team responsible for developing our latest solution for game build automation, testing it, and integrating it for a game team customer. You will report to the local Software Engineering Manager and benefit from a local working buddy, both located in Bucharest, and work either in a hybrid capacity (preferable) or full-remotely.


Responsibilities

  • Participate in DevOps activities related to the completion and validation of a minimum viable product;
  • Contribute to the implementation and testing of new product features;
  • Assist the efforts of integrating the product to a customer’s production environment;
  • Document workflows and facilitate knowledge-sharing sessions.


Qualifications

  • Experience with Python;
  • Experience with version control systems like Git;
  • Basic experience with scripting in batch/PowerShell/shell;
  • Basic familiarity with Microsoft Azure;
  • Good verbal and written English.


What tech are we using?

Although it is neither required nor expected to have experience in all our tech, candidates often find it helpful to know what we are using.

  • Windows 10, CentOS, Debian
  • Azure DevOps, Jenkins CI
  • Azure, vSphere / VMware
  • Git, GitLab, Perforce
  • Python, Groovy, C#, TypeScript
  • batch scripting, PowerShell, shell scripting
  • Docker, Kubernetes
  • Terraform, Ansible, Packer
  • telemetry tools, Elasticsearch, Kibana, SQL


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。