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通用信息

地点:Austin, Texas, United States of America 
角色 ID
207307
工作人员类型
Regular Employee
工作室/部门
Marketing
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Senior Service Designer - Experience Design Team

EA’s Fan Growth organization elevates the experiences customers get from our entertainment and maximizing their fun. We’re inspired by the experiences our fans have with EA. We value people who bring new ideas to make Fan Growth a great place to be and be from. We celebrate diversity and inclusion. It’s just as important for us to create great experiences for our people as for our players. We’re looking for people who will show up excited to work and ready for fun.

At EA, our Design team sets the standard for fan journeys using service design methodologies, ensuring a human-centered focus in all our experience solutions. We help our organization view the big picture through the eyes of our end-users and provide the tools to integrate design across all interactions.

We are looking for a systematic thinker, with a talent for Service Design who is passionate about simplifying complexity. The Senior Service Designer will report to the Director of Experience Design. Our approach is fan-centered, aiming to measurably improve experiences by reducing friction for our fans and employees. The team leads the Service Design practice within our strategic framework, partnering with other teams to prioritize human-centered experiences.

Responsibilities:

- Lead co-creation workshops to build service blueprints, allowing strategic support for future experiences and enhancing our ways of working.

- Identify opportunities for improvement across multiple touchpoints, explaining dependencies and complexities.

- Create project plans and lead teams in collaborative solution development using design thinking methodologies.

- Conduct user research in partnership with Data, Insights and UX teams.

- Produce service design blueprints, journey maps, concept designs, prototypes, empathy maps, and value proposition proposals.

- Manage projects by defining scope, goals, and deliverables in collaboration with partners.

- Work with partners to ensure solutions consider global variances and needs.

- Develop a comprehensive understanding of user problems and goals and communicate solutions.

- Break down work into manageable parts, considering resource dependencies and cross-company collaboration.

- Use change management best practices to engage partners throughout project lifecycles, ensuring successful adoption.

Qualifications:

- Degree in Human-Computer Interaction, Design, Psychology, Organizational Design, or related fields.

- 10+ years of experience in Service Design, Organizational Design, or equivalent fields.

- Academic and practical knowledge in Research, Visual Design, Prototyping, or Business Design.

- Experience with conceptualization, brainstorming, and iterative prototyping, employing multiple methods like staging and role-playing.

- Project and people management skills, with experience as both a leader and individual contributor.

- Ability to organize data into clear service design blueprints and communicate ideas to diverse partners.

- Proficiency with design and prototyping tools such as Figma, Adobe, Miro, Sketch, InVision, or similar.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。