跳到内容

通用信息

地点:Stockholm, Stockholm County, Sweden 
  • 地点: Montreal
  • 州:
  • 国家/地区: Canada


角色 ID
200649
工作人员类型
Regular Employee
工作室/部门
EA Studios - Motive Montreal
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Lead Environment Artist to join the Battlefield team and help us build realistic environments, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader. Reporting to the World Art Director, the Lead Environment Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in environmental composition and art production with experience with working with teams to create something greater than they could by themselves.

Responsibilities:

  • You will work together with the Art Director(s) to support Environment artists in delivering environments to quality and focusing on the bigger picture without getting stuck in details.
  • You will guide artists and collaborate with project managers to determine budget, project scope, defining deadlines and prioritizes backlog content to consistently deliver on time and avoid diminishing returns.
  • Supports artists on their team in their long-term development and day to day work.
  • Holds regular 1on1s with team members, mentoring, giving feedback and guiding careers.
  • Refine and review environments delivered from external sources and bring them up to quality standards.
  • Collaborates with leads across disciplines to create environments that not only look great but also match tech requirements, thinking game first.
  • Delegates tasks where necessary but above all nurtures a sense of ownership within the team, allowing artists to control their work where possible.
  • The Lead Environment Artist also works with external/remote teams including usability partners and is expected to communicate and maintain the vision on a consistent basis.
  • Questions and improves our production processes together with stakeholders, clarifying them to the team.


Qualifications:
You are an experienced environment artist whose portfolio should demonstrate:

  • You have at least 3+ years experience leading an environment art team.
  • Shipped 1 or more AAA game(s) on multiple platforms.
  • You have an artistic eye with the ability to get the best out of artists in their teams through feedback and support.
  • Good communication and interpersonal skills with a propensity for building relationships across seniority levels and helping people develop throughout their career.
  • You have capability in backlog and time management, organization skills and scoping to deadlines and constraints.
  • You have an ability to manage the team’s workload through planning and delegation without direction.
  • Experienced in environment art workflows, including but not limited to asset placement and production, level creation, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
  • Solid understand the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
  • Thorough understanding of architecture and nature.
  • Proficient knowledge of Maya, Substance painter and/or other 2D/3D software package.
  • Deep knowledge of environment production process with an interest to collaborate with stakeholders to improve the way we work.
  • All our team members will have to be able to shift quickly and flexibly and assume new roles and responsibilities as we grow and change. We’re looking for well-rounded innovators who thrive in the dynamic environment that new game creation demands.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。