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通用信息

地点:Los Angeles - Chatsworth, California, United States of America 
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角色 ID
206048
工作人员类型
Regular Employee
工作室/部门
EA Studios - Respawn
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at  respawn.com/studio.

We’re looking for a  Combat Designer to join our Star Wars team. Our ideal candidate is passionate about crafting engaging and immersive combat experiences, with a strong understanding of hero mechanics, enemy design, AI behaviors, and combat systems. Reporting to the Lead Combat Designer, you’ll contribute to creating exhilarating gameplay experiences that resonate with players. We’re looking for someone with solid design skills, a collaborative mindset, and a strong interest in combat systems who is eager to develop their expertise while helping deliver high-quality combat mechanics.
What you'll do...
  • Collaborate with the Lead Combat Designer, Game Director, and design leadership to implement enemy designs and combat systems from concept to final product.
  • Work closely with art, engineering, animation, audio, code, and VFX teams to ensure the combat systems and enemies align with the game's creative vision.
  • Implement and tune character animations, behavior trees, and special effects within Unreal Engine.
  • Conduct research on relevant subject matter to ensure authenticity in design and gameplay experiences.
  • Communicate effectively across departments to maintain alignment on the overall creative vision.
  • Be open to self-critique and feedback and incorporate ideas from colleagues to continuously improve your work.
  • Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
Ideally, you will have...
  • At least 3+ years of experience in the games industry as a combat or systems designer, with involvement in at least one shipped title.
  • Experience designing and implementing combat systems, bosses, and/or enemies using visual scripting or text-based languages.
  • Familiarity with Unreal Engine or similar tools is preferred.
  • Strong prototyping skills to rapidly test new design concepts.
  • Good understanding of game design principles, particularly with regard to timing and mechanics that feel “right” in combat.
  • A problem-solving mindset with a keen attention to detail.
  • Excellent communication skills, especially in cross-disciplinary collaborations.
  • A passion for melee combat or action-focused games is a plus.
If this opportunity sounds like a great fit for you, please submit your resume and portfolio. We will get back to you once we have reviewed it.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。