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Información general

Ubicaciones: Victoria, British Columbia, Canada 
  • Lugar: Victoria
  • Estado:
  • País: Canada

  • Lugar: Austin
  • Estado:
  • País: United States of America

  • Lugar: Orlando
  • Estado:
  • País: United States of America

  • Lugar: Vancouver
  • Estado:
  • País: Canada


ID del rol
200606
Tipo de trabajador
Regular Employee
Estudio/Departamento
EA Studios - SPORTS
Acuerdo de trabajo flexible
Hybrid

Descripción y requisitos

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego.

Sr. Technical Artist


Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online
services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and
leading that allow our employees to do the most impactful and rewarding work of their careers.

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.

Role Overview:
Technical Artists are the bridge between art and programming departments, and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Senior Technical Artist, you will be an individual contributor on a central tech art team supporting the technical delivery of tools and art on EA SPORTS titles across a distributed production environment.

NOTE: Portfolio Recommended (details below)

Role Responsibilities:
● Work alongside peers on Tech Art team and with Tech Art Director to support game and studio vision, reach consensus, provide/receive feedback, innovate, and cultivate ideas with the goal of creating performant assets of high visual quality and technologies that move EA into the future.

● Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support (via time, training, documentation, or other forms) as necessary.

● Assess, design, implement, and maintain art creation pipelines/workflows that meet (or anticipate)
artist needs and effectively drive productivity for content creators across sports titles.

● Exhibit a commitment to continuously learning and familiarizing oneself with various technologies,
technical concepts, ideas, and problems.

● Provide mentorship and support for the junior technical artists on the team.

● Approach tasks in a timely, organized, and meticulous manner, self-prioritizing as required and communicating status and results to stakeholders as appropriate.

Role Requirements:
● 6+ years of experience in a game production environment (AAA project experience preferred).

● Experience working in game engines (Unity, Unreal Engine).

● Knowledge of 2D and 3D art packages (Maya and Photoshop desired, Substance and Houdini a plus) and experience in scripting and programming (Python and C# desired).

● Advanced understanding of (and technical proficiency in) fundamental 3D concepts such as modeling, texturing, rendering, PBR shading, lighting, rigging, skinning and deformation, and dynamics (i.e. cloth and hair). Crowds and image manipulation techniques are a plus.

● Experience with shader development (HLSL/Renderman or visual language such as Maya Hypershade graphs).

● Comfort working at scale as it relates to game engine workflows, asset requirements, runtime performance budgets and profiling, build systems, asset conditioning/export pipelines, and revision control systems.
 
Portfolio Recommended:
It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you personally created.

Please include as many examples of the following as you can:
● Tools and pipeline work. Provide script and code samples. For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of
screenshots. Include any relevant code.

● Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.

● Any art (traditional or digital media) that you have personally created.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to
phone or email inquiries regarding the status of an application. Only candidates being considered for an
interview will be contacted.


Acerca de Electronic Arts
Nos llena de orgullo tener una extensa cartera de juegos y experiencias, ubicaciones por todo el mundo y oportunidades en EA. Valoramos la adaptabilidad, la resiliencia, la creatividad y la curiosidad. Desde un liderazgo que saca tu potencial hasta la creación de un espacio para aprender y experimentar, te animamos a hacer un trabajo fantástico y buscar oportunidades de crecimiento.

Adoptamos un enfoque integral con nuestros programas de beneficios, centrándonos en el bienestar físico, emocional, financiero, profesional y de la comunidad para apoyar una vida equilibrada. Nuestros paquetes están personalizados para satisfacer las necesidades locales y pueden incluir seguro médico, apoyo para el bienestar mental, plan de pensiones, días libre pagados, permisos familiares, juegos gratuitos y mucho más. Fomentamos entornos en los que nuestros equipos siempre pueden dar lo mejor de sí mismos en lo que hacen.

Electronic Arts ofrece igualdad de oportunidades. Todas las decisiones laborales se toman sin tener en cuenta la raza, el color de piel, el país de origen, la ascendencia, el sexo, el género, la identidad de género o su expresión, la orientación sexual, la edad, la información genética, la religión, la discapacidad, las enfermedades, los embarazos, el estado civil, la situación familiar, la situación militar o cualquier otra característica que quede bajo el amparo de la ley. También tenemos en cuenta solicitudes cualificadas con antecedentes penales, de conformidad con la ley vigente. Además, EA adapta el espacio de trabajo para gente cualificada con discapacidades según lo que exige la ley.