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일반 정보

지역: Victoria, British Columbia, Canada 
  • 장소: Victoria
  • 시/도:
  • 국가: Canada

  • 장소: Austin
  • 시/도:
  • 국가: United States of America

  • 장소: Orlando
  • 시/도:
  • 국가: United States of America

  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
200606
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - SPORTS
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

Sr. Technical Artist


Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online
services across platforms. We have a broad portfolio of brands that span the most popular genres.

We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and
leading that allow our employees to do the most impactful and rewarding work of their careers.

The Technical Art team combines creativity and imagination with technical expertise. They are the bridge between artists, engineers and designers responsible for data design and art production workflows.

Role Overview:
Technical Artists are the bridge between art and programming departments, and have the capability to understand the nuances of art creation and technical code. They demonstrate technical proficiency in basic 3D concepts and have experience in both art and programming. As a Senior Technical Artist, you will be an individual contributor on a central tech art team supporting the technical delivery of tools and art on EA SPORTS titles across a distributed production environment.

NOTE: Portfolio Recommended (details below)

Role Responsibilities:
● Work alongside peers on Tech Art team and with Tech Art Director to support game and studio vision, reach consensus, provide/receive feedback, innovate, and cultivate ideas with the goal of creating performant assets of high visual quality and technologies that move EA into the future.

● Collaborate and communicate with content creators using a service-minded attitude, seeking to understand issues and/or requirements and offer support (via time, training, documentation, or other forms) as necessary.

● Assess, design, implement, and maintain art creation pipelines/workflows that meet (or anticipate)
artist needs and effectively drive productivity for content creators across sports titles.

● Exhibit a commitment to continuously learning and familiarizing oneself with various technologies,
technical concepts, ideas, and problems.

● Provide mentorship and support for the junior technical artists on the team.

● Approach tasks in a timely, organized, and meticulous manner, self-prioritizing as required and communicating status and results to stakeholders as appropriate.

Role Requirements:
● 6+ years of experience in a game production environment (AAA project experience preferred).

● Experience working in game engines (Unity, Unreal Engine).

● Knowledge of 2D and 3D art packages (Maya and Photoshop desired, Substance and Houdini a plus) and experience in scripting and programming (Python and C# desired).

● Advanced understanding of (and technical proficiency in) fundamental 3D concepts such as modeling, texturing, rendering, PBR shading, lighting, rigging, skinning and deformation, and dynamics (i.e. cloth and hair). Crowds and image manipulation techniques are a plus.

● Experience with shader development (HLSL/Renderman or visual language such as Maya Hypershade graphs).

● Comfort working at scale as it relates to game engine workflows, asset requirements, runtime performance budgets and profiling, build systems, asset conditioning/export pipelines, and revision control systems.
 
Portfolio Recommended:
It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an online portfolio or attaching documents to your resume. Include detailed breakdowns of your work and be clear about which elements you personally created.

Please include as many examples of the following as you can:
● Tools and pipeline work. Provide script and code samples. For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of
screenshots. Include any relevant code.

● Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.

● Any art (traditional or digital media) that you have personally created.

Due to the volume of applications we receive for our job postings, we are unable to respond personally to
phone or email inquiries regarding the status of an application. Only candidates being considered for an
interview will be contacted.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.