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Informazioni generali

Località: Montreal, Quebec, Canada 
  • Sede: Montreal
  • Stato:
  • Paese: Canada


ID del ruolo
206374
Tipo di dipendente
Regular Employee
Studio/Reparto
EA Studios - Motive Montreal
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Material Artist to join its Iron Man team using Unreal Engine 5. You will work with art Leads and Directors, lighting artists, environment artists, tech artists, and graphics engineers in the development of our physically based materials pipeline to bring the gameplay experience to life on our next AAA title.


Responsibilities:

  • Collaborate with the Technical artists and Senior texture artists, Directors, and Leads in defining, creating, and maintaining the PBR workflow and a material, filters, and surfacing library to ensure artistic and technical consistency of the texturing output at high quality and within engine specs.
  • Through sculpting, scanning, or from scratch in Adobe Substance and Adobe Suite, (or equivalent), create and integrate materials, and textures, as well as generators and Material functions to help achieve the art and creative direction.
  • Coordinate, create, and implement photogrammetry source assets within UE5 and edit materials for architecture and Props.
  • Collaborate with art, technical art, and engineering team members to determine the best surfacing strategy for the project and ensure the materials pipeline is efficient and performant.
  • Document and evangelize the material development pipeline and asset library to ensure team and external partners have clarity on best practices.
  • Focus on continual learning, research, and development of new approaches in the material generation domain.
  • Partner with Directors, Development Directors, and art leadership on maintaining scope and priorities through the phases of development.
  • Create materials using node graphs and keep them well-structured and aligned with Tech-art guidelines.
  • Determine and drives material graph standard across the project and ensure materials are scoped and used effectively.
  • Demonstrate an in-depth understanding of the game’s terrain system.


Qualifications:

You have a Thorough knowledge of the game development process and:

  • 5+ years' experience as a material artist or environment artist in the video game industry.
  • You demonstrate expertise in Adobe Substance Suite (Painter and designer) to create complete libraries of environment PBR materials, generators, and textures.
  • You show great skills in sculpting details for Atlases and trims, organic blends and your materials bring life to any environment.
  • Experience implementing photogrammetry materials.
  • An eye for spatial composition, lighting, color, textures, and building believable scenes.
  • Ability to paint believable surfaces on baked assets, using industry-standard software (Substance Painter-Mari) with a great eye for material aging - weathering, storytelling, and context.
  • Examples of your knowledge of the material creation pipelines in UE5.
  • Willingness and ability to adapt to new processes and pipelines.


Portfolio Requirements:

A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. Please include as many tiled and one-to-one materials created using both procedural and 3d sculpted techniques.


Su Electronic Arts

Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.