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일반 정보

지역: Stockholm, Stockholm County, Sweden 
  • 장소: Montreal
  • 시/도:
  • 국가: Canada


역할 ID
200649
근로자 유형
Regular Employee
스튜디오/부서
EA Studios - Motive Montreal
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

(Pour visualiser la description de poste en français, veuillez sélectionner le français dans le menu déroulant au haut de la page sous "Select Language".)

Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.

Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™. Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.

We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset. Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Lead Environment Artist to join the Battlefield team and help us build realistic environments, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution – with empathy and clarity being at the heart of who you are as a leader. Reporting to the World Art Director, the Lead Environment Artist is a practical artist, inspired not only by the games industry but as a subject matter expert in environmental composition and art production with experience with working with teams to create something greater than they could by themselves.

Responsibilities:

  • You will work together with the Art Director(s) to support Environment artists in delivering environments to quality and focusing on the bigger picture without getting stuck in details.
  • You will guide artists and collaborate with project managers to determine budget, project scope, defining deadlines and prioritizes backlog content to consistently deliver on time and avoid diminishing returns.
  • Supports artists on their team in their long-term development and day to day work.
  • Holds regular 1on1s with team members, mentoring, giving feedback and guiding careers.
  • Refine and review environments delivered from external sources and bring them up to quality standards.
  • Collaborates with leads across disciplines to create environments that not only look great but also match tech requirements, thinking game first.
  • Delegates tasks where necessary but above all nurtures a sense of ownership within the team, allowing artists to control their work where possible.
  • The Lead Environment Artist also works with external/remote teams including usability partners and is expected to communicate and maintain the vision on a consistent basis.
  • Questions and improves our production processes together with stakeholders, clarifying them to the team.


Qualifications:
You are an experienced environment artist whose portfolio should demonstrate:

  • You have at least 3+ years experience leading an environment art team.
  • Shipped 1 or more AAA game(s) on multiple platforms.
  • You have an artistic eye with the ability to get the best out of artists in their teams through feedback and support.
  • Good communication and interpersonal skills with a propensity for building relationships across seniority levels and helping people develop throughout their career.
  • You have capability in backlog and time management, organization skills and scoping to deadlines and constraints.
  • You have an ability to manage the team’s workload through planning and delegation without direction.
  • Experienced in environment art workflows, including but not limited to asset placement and production, level creation, photogrammetry and PBR texturing, referring to experts for specialist level knowledge.
  • Solid understand the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and intriguing.
  • Thorough understanding of architecture and nature.
  • Proficient knowledge of Maya, Substance painter and/or other 2D/3D software package.
  • Deep knowledge of environment production process with an interest to collaborate with stakeholders to improve the way we work.
  • All our team members will have to be able to shift quickly and flexibly and assume new roles and responsibilities as we grow and change. We’re looking for well-rounded innovators who thrive in the dynamic environment that new game creation demands.


Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.