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Lokasi: Montreal, Quebec, Canada 
  • Lokasi: Montreal
  • Negeri:
  • Negara: Canada


ID Peranan
206374
Jenis Pekerja
Regular Employee
Studio/Jabatan
EA Studios - Motive Montreal
Pengaturan Kerja Fleksibel
Hybrid

Perihalan & Keperluan

Electronic Arts mencipta pengalaman hiburan tahap seterusnya yang memberi inspirasi kepada pemain dan peminat di seluruh dunia. Semua orang adalah sebahagian daripada kisah di sini. Sebahagian daripada komuniti yang terhubung merentasi dunia. Tempat di mana kreativiti berkembang maju, perspektif baharu di alu-alukan dan idea adalah penting. Satu pasukan di mana semua orang terlibat dalam permainan.

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Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again—iconic worlds where every player feels like the hero.Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Material Artist to join its Iron Man team using Unreal Engine 5. You will work with art Leads and Directors, lighting artists, environment artists, tech artists, and graphics engineers in the development of our physically based materials pipeline to bring the gameplay experience to life on our next AAA title.


Responsibilities:

  • Collaborate with the Technical artists and Senior texture artists, Directors, and Leads in defining, creating, and maintaining the PBR workflow and a material, filters, and surfacing library to ensure artistic and technical consistency of the texturing output at high quality and within engine specs.
  • Through sculpting, scanning, or from scratch in Adobe Substance and Adobe Suite, (or equivalent), create and integrate materials, and textures, as well as generators and Material functions to help achieve the art and creative direction.
  • Coordinate, create, and implement photogrammetry source assets within UE5 and edit materials for architecture and Props.
  • Collaborate with art, technical art, and engineering team members to determine the best surfacing strategy for the project and ensure the materials pipeline is efficient and performant.
  • Document and evangelize the material development pipeline and asset library to ensure team and external partners have clarity on best practices.
  • Focus on continual learning, research, and development of new approaches in the material generation domain.
  • Partner with Directors, Development Directors, and art leadership on maintaining scope and priorities through the phases of development.
  • Create materials using node graphs and keep them well-structured and aligned with Tech-art guidelines.
  • Determine and drives material graph standard across the project and ensure materials are scoped and used effectively.
  • Demonstrate an in-depth understanding of the game’s terrain system.


Qualifications:

You have a Thorough knowledge of the game development process and:

  • 5+ years' experience as a material artist or environment artist in the video game industry.
  • You demonstrate expertise in Adobe Substance Suite (Painter and designer) to create complete libraries of environment PBR materials, generators, and textures.
  • You show great skills in sculpting details for Atlases and trims, organic blends and your materials bring life to any environment.
  • Experience implementing photogrammetry materials.
  • An eye for spatial composition, lighting, color, textures, and building believable scenes.
  • Ability to paint believable surfaces on baked assets, using industry-standard software (Substance Painter-Mari) with a great eye for material aging - weathering, storytelling, and context.
  • Examples of your knowledge of the material creation pipelines in UE5.
  • Willingness and ability to adapt to new processes and pipelines.


Portfolio Requirements:

A link to your portfolio must be included with your application/resume. All portfolios should contain a breakdown of the work. It must be very clear what you are responsible for in your reel, screenshots, scanned pictures, web page portfolio, etc. Please include as many tiled and one-to-one materials created using both procedural and 3d sculpted techniques.




Tentang Electronic Arts
Kami berbangga mempunyai portfolio permainan dan pengalaman yang luas, lokasi di seluruh dunia dan peluang merentasi EA. Kami menghargai kebolehsuaian, ketahanan, kreativiti dan sifat ingin tahu. Daripada kepimpinan yang menyerlahkan potensi anda, kepada mewujudkan ruang untuk pembelajaran dan membuat uji kaji, kami memperkasakan anda untuk melakukan kerja-kerja yang hebat dan mengejar peluang untuk pertumbuhan.

Kami mengambil pendekatan yang holistik dengan program manfaat kami, memberi tumpuan kepada fizikal, emosi, kewangan, kerjaya, dan kesejahteraan komuniti untuk menyokong kehidupan yang seimbang. Pakej kami disesuaikan untuk memenuhi keperluan setempat dan mungkin merangkumi perlindungan penjagaan kesihatan, sokongan kesejahteraan mental, simpanan persaraan, cuti bergaji, cuti keluarga, permainan percuma dan banyak lagi. Kami memupuk persekitaran di mana pasukan kami sentiasa boleh membawa pengalaman terbaik mereka.

Electronic Arts adalah majikan peluang yang sama rata. Semua keputusan pekerjaan dibuat tanpa mengambil kira kaum, warna kulit, asal negara, keturunan, jantina, identiti atau penzahiran jantina, orientasi seksual, umur, maklumat genetik, agama, kecacatan, keadaan perubatan, kehamilan, status perkahwinan, status keluarga, status veteran, atau mana-mana ciri lain yang dilindungi oleh undang-undang. Kami juga akan mempertimbangkan pemohon pekerjaan berkelayakan yang mempunyai rekod jenayah selaras dengan undang-undang yang berkenaan. EA juga menyediakan tempat tinggal di tempat kerja untuk individu yang berkelayakan dengan kecacatan seperti yang dikehendaki oleh undang-undang yang berkenaan.