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通用信息

地点:Toronto (Glu Mobile), Ontario, Canada 
角色 ID
207414
工作人员类型
Regular Employee
工作室/部门
EA Mobile - Maxis Mobile
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

Location (Hybrid Role 3 days/week onsite): Vancouver, Toronto 

In this role as a Technical Artist for Sims Mobile you are a support-oriented individual who assists content creators in resolving encountered issues and innovating solutions that enhance the creative process. In this role you should always be ready to actively provide help and provide insight when there is a request for a new tool in order to characterize the need and recommend a solution. 

This role will be reporting to the Technical Art Lead.

Responsibilities:

  • Shader Development & Asset Pipeline Support:

    • Design, implement, and maintain high-quality shaders to enhance visual fidelity.

    • Collaborate with artists and engineers to optimize the asset pipeline, ensuring efficient workflows and integration.

  • Unity Tooling:

    • Develop and maintain custom tools in Unity to streamline content creation and enhance productivity.

    • Provide technical support for tool usage and troubleshoot issues as they arise.Floor Plan / Layout Systems Development:

    • Work closely with level designers to create and refine floor plan and layout systems.

    • Ensure systems are flexible, user-friendly, and support the creative vision of the projects.

  • Technical Support:

    • Respond to and resolve technical art-related questions and issues from the art and design teams.

    • Provide training and documentation to empower team members with the tools and knowledge needed.

  • Profiling and Optimization:

    • Assist in profiling and optimizing game performance across various platforms.

    • Identify bottlenecks and work with the team to implement solutions to improve frame rates and memory usage.

Qualifications:

  • Bachelor’s degree in Computer Science, Art, or a related field, or equivalent experience.

  • Proficiency in Unity and experience with shader programming (HLSL/GLSL).

  • Proven success using 3D graphics, rendering pipelines, and optimization techniques.

  • 3+ years of experience with scripting languages such as C#, Python.

  • An ability to work collaboratively in a team environment.

  • Explaining technical problems to non-technical team members.

  • Experience with other game engines and toolsets.

  • Familiarity with version control systems (e.g., Git, Perforce).

  • Previous experience in game development or a related industry.



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。