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通用信息

地点:Vancouver, British Columbia, Canada 
  • 地点: Vancouver
  • 州:
  • 国家/地区: Canada


角色 ID
200249
工作人员类型
Regular Employee
工作室/部门
CTO - Frostbite
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

The Head of Strategic Development Initiatives plays a crucial role within the Central Development & Technology organization by leading and driving key knowledge sharing and engagement events for our EA game development communities to ensure we maximize strategic opportunities across our partner portfolio. They also act as a facilitator for organizational change programs that help our central technology organizations strengthen their partnership with EA’s game teams and improve the effectiveness of our development teams. This role will be a direct part of the Frostbite Engine Team and will report to the General Manager of Frostbite to directly support the growth in the Frostbite development community and associated developer events. The Head of Strategic Development Initiatives will also work with other teams within Central Development & Technology, including Creative Technologies, Tech Growth and Data & Analytics, to partner on the strategic opportunities across our other major technology events (WhatIf, Machina, Analyticon etc.). 

  • Drive planning of the annual Frostbite Dev Days event. Frostbite Dev Days is EA’s largest annual development conference to attract 500 developers from across EA.
  • Collaborate with Central Development & Technology leaders to identify and evaluate potential strategic initiatives and determine feasibility and impact.
  • Partner with Central Development & Technology Leaders to support defining organisational goals and facilitate organisational change initiatives to improve overall effectiveness for our teams.
  • This role is open to onsite, hybrid, and remote work model types.

Responsibilities:

  • Support the VP, General Manager of Frostbite in organisational development to maximise product development effectiveness within a return on investment framework.
  • Improve organizational capability with practical systems for quality and creative game development, and influence development processes including internal and external resources.
  • Lead thought leadership and learning agendas for our Central Development & Technology teams.
  • Drive business growth plans where you define the opportunities and challenges to overcome.
  • Define the opportunities and challenges to overcome and build a partnership with our game team partners and our teams.
  • Drive the planning & execution of our annual Central Development & Technology conferences such as Frostbite Dev Days, WhatIf, Machina, and Analyticon.

Qualifications: 

  • 10+ years in business strategy, business development, product management, digital media strategy at a games/entertainment company
  • 10+ years of organizational transformation experience, helping teams evolve their culture and practices to meet the growing needs.
  • 10+ years of end to end experience planning and executing large-scale conferences/events.
  • Experience working and communicating with multiple stakeholders, C-level executives and cross functional teams or equivalent
  • Experience in strategic thinking about business, enterprise software products, and new technology platforms and architectures or equivalent
  • You have experience with games and an understanding of the game development cycles, complexities of production and business’ nuances. 
  • In-depth experience in HD/Console,  mobile products and digital development best practices with a passion and expertise towards creating amazing player experiences. 
  • You have a mix of development, business, technical, innovation and leadership experience from the game / entertainment industry. 

#LI-Hybrid, #LI-Onsite #FlexibleWork

BC Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges 

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $193,600 - $271,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

 #LI-Hybrid, #LI-Onsite #FlexibleWork



Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。