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일반 정보

지역: Vancouver, British Columbia, Canada 
  • 장소: Vancouver
  • 시/도:
  • 국가: Canada


역할 ID
200249
근로자 유형
Regular Employee
스튜디오/부서
CTO - Frostbite
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

The Head of Strategic Development Initiatives plays a crucial role within the Central Development & Technology organization by leading and driving key knowledge sharing and engagement events for our EA game development communities to ensure we maximize strategic opportunities across our partner portfolio. They also act as a facilitator for organizational change programs that help our central technology organizations strengthen their partnership with EA’s game teams and improve the effectiveness of our development teams. This role will be a direct part of the Frostbite Engine Team and will report to the General Manager of Frostbite to directly support the growth in the Frostbite development community and associated developer events. The Head of Strategic Development Initiatives will also work with other teams within Central Development & Technology, including Creative Technologies, Tech Growth and Data & Analytics, to partner on the strategic opportunities across our other major technology events (WhatIf, Machina, Analyticon etc.). 

  • Drive planning of the annual Frostbite Dev Days event. Frostbite Dev Days is EA’s largest annual development conference to attract 500 developers from across EA.
  • Collaborate with Central Development & Technology leaders to identify and evaluate potential strategic initiatives and determine feasibility and impact.
  • Partner with Central Development & Technology Leaders to support defining organisational goals and facilitate organisational change initiatives to improve overall effectiveness for our teams.
  • This role is open to onsite, hybrid, and remote work model types.

Responsibilities:

  • Support the VP, General Manager of Frostbite in organisational development to maximise product development effectiveness within a return on investment framework.
  • Improve organizational capability with practical systems for quality and creative game development, and influence development processes including internal and external resources.
  • Lead thought leadership and learning agendas for our Central Development & Technology teams.
  • Drive business growth plans where you define the opportunities and challenges to overcome.
  • Define the opportunities and challenges to overcome and build a partnership with our game team partners and our teams.
  • Drive the planning & execution of our annual Central Development & Technology conferences such as Frostbite Dev Days, WhatIf, Machina, and Analyticon.

Qualifications: 

  • 10+ years in business strategy, business development, product management, digital media strategy at a games/entertainment company
  • 10+ years of organizational transformation experience, helping teams evolve their culture and practices to meet the growing needs.
  • 10+ years of end to end experience planning and executing large-scale conferences/events.
  • Experience working and communicating with multiple stakeholders, C-level executives and cross functional teams or equivalent
  • Experience in strategic thinking about business, enterprise software products, and new technology platforms and architectures or equivalent
  • You have experience with games and an understanding of the game development cycles, complexities of production and business’ nuances. 
  • In-depth experience in HD/Console,  mobile products and digital development best practices with a passion and expertise towards creating amazing player experiences. 
  • You have a mix of development, business, technical, innovation and leadership experience from the game / entertainment industry. 

#LI-Hybrid, #LI-Onsite #FlexibleWork

BC Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges 

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $193,600 - $271,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "

 #LI-Hybrid, #LI-Onsite #FlexibleWork



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.