콘텐츠로 건너뛰기

일반 정보

지역: Montreal, Quebec, Canada 
  • 장소: Montreal
  • 시/도:
  • 국가: Canada


역할 ID
202888
근로자 유형
Regular Employee
스튜디오/부서
CTO - Research and Development (SEED)
유연근무제
Hybrid

설명 및 참여 요건

Electronic Arts는 전 세계 플레이어와 팬들에게 영감을 불어넣을 차세대 엔터테인먼트 경험을 제작합니다. 여기에선 모든 이가 이야기의 일부가 됩니다. 전 세계를 연결하는 커뮤니티의 일부이자 창의력이 번창하고 새로운 관점을 제시하며 아이디어가 중요한 곳이며 모두가 플레이 제작에 참여할 수 있는 팀입니다.

 « Pour visualiser la description de poste en français, veuillez sélectionner le français, "Select Language" dans le menu déroulant au haut de la page. »

 

SEED is a pioneering group within Electronic Arts that combines creativity with applied research. We explore, build, and help define the future of interactive entertainment.

Joining the team of applied researchers in graphics, AI, physics, and animation at SEED is a new initiative where we dive into the world of game mechanics, storytelling magic, and interactive wonders that ignite player creativity and engagement. It’s all about breaking the mold and dreaming up experiences that are not just fun but also groundbreaking and thought-provoking.

Join us in creating unique novel experiences at the intersection of creativity and technology to captivate and inspire our players at Electronic Arts. We’re blending artistic vision with technical wizardry and an understanding of what makes players tick. Our goal is to create jaw-dropping experiences that challenge what’s possible in gaming. We are all in on rapid innovation, harnessing the latest tech and boundless creativity to push gaming boundaries. We want to ignite new ideas and craft experiences that will thrill and inspire.


We are looking for a Game Design Director to be the creative vision holder, pushing the boundaries of game design, game mechanics, and narrative methods that spark player creativity and joy. 

You have a profound understanding of game mechanics, player experience, and storytelling, along with a creative mindset. You also have experience leading AAA game design teams, a love for games, and the ability to inspire and mentor others, aligning them with the vision. We believe in the power of collaboration between gameplay, art, and engineering; you will connect their ideas with the latest technology and research developed at SEED and EA, to create novel experiences that were previously unattainable.

This new initiative is made up of a hybrid of top talent, all working together in the beautiful city of Montréal, Québec, Canada. With its rich history of game development, this vibrant, creative hub is the perfect backdrop for our endeavour. 

You will report to SEED’s Head of Technology. This role is also a team lead role, and all other team members will report to you. 


As a Game Design Director, you will:

  • Oversee the team's vision and the technical game design of the gameplay prototypes.

  • Define and orchestrate the framework for rapid brainstorming and execution within the team.

  • Accountable for agreement across requirements to ensure feasibility and that the design of all prototypes aligns with the creative vision, targeting novel game experiences in the form of demos and prototypes.

  • Frame and communicate the story behind the work to gain support across the company.

  • Perform hands-on work within the game engine, working directly with tools rather than focusing solely on theoretical or paper-based design.

As a diverse team with solid goals, we provide autonomy and true influence to each team member. We are looking for an open and curious person who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development—someone who is passionate, creative, communicative, and invested.


Qualifications

  • 15+ years of experience in the games industry

  • Shipped games on consoles and PC or mobile devices.

  • Comprehensive knowledge of how game mechanics work and how they affect player experience, including insight into player motivations, behaviours, and preferences to create compelling gameplay experiences.

  • A well-spoken leader who can conceptualise and explain a compelling vision both internally and externally.

  • Lead a team of diverse backgrounds and expertise, inspiring and guiding around the creative vision, for both creative and technical aspects of game development.

  • Hands-on experience with AAA game engines and game development tools.

  • Willingness to travel for conferences and visit teams across EA studios.

If you want to be part of—and work with—some of the most incredible people in the field, then this role is for you!



Electronic Arts 소개
EA는 전 세계의 다양한 게임과 경험, 지역, 그리고 기회에 대한 광범위한 포트폴리오를 보유함에 있어 자랑스럽게 생각합니다. 당사는 적응력, 회복력, 창의성, 호기심을 중시합니다. 잠재력을 발휘하는 리더십부터 학습과 실험을 위한 공간을 만드는 것까지, 당사는 여러분이 훌륭한 일을 하고 성장의 기회를 추구할 수 있도록 힘을 실어드립니다.

EA는 신체적, 정서적, 재정적, 직업적, 지역 사회 복지를 강조하는 복리후생 프로그램으로 균형 잡힌 삶을 지원합니다. 당사의 패키지는 지역적 필요에 따라 맞춤형으로 구성되어 있으며, 의료 보험, 정신 건강 지원, 퇴직 연금, 유급 휴가, 가족 휴가, 무료 게임 등이 포함될 수 있습니다. 당사는 팀이 항상 최선을 다할 수 있는 환경을 육성합니다.

Electronic Arts는 동등한 고용 기회를 제공합니다. 채용에 관한 모든 결정은 인종, 피부색, 출신 국가, 혈통, 성별, 성 정체성 또는 성 표현, 성적 성향, 나이, 유전 정보, 종교, 장애, 질병, 임신, 결혼, 가족 상황, 군 복무 여부 또는 기타 법으로 보호되는 기타 특성과 관계없이 내려집니다. 당사는 또한 해당 법률에 따라 전과 기록이 있는 자격을 갖춘 지원자도 채용 대상으로 고려합니다. 또한, EA는 관련 법률에서 요구하는 대로 장애가 있는 자격을 갖춘 개인을 위한 직장 내 편의 시설을 마련합니다.