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通用信息

地点:Shanghai, Shanghai, China 
  • 地点: Shanghai
  • 州:
  • 国家/地区: China


角色 ID
204577
工作人员类型
Regular Employee
工作室/部门
EA China Studio
弹性工作安排
Hybrid

描述和要求

Electronic Arts 打造更高层次的娱乐体验,激励世界各地的玩家和粉丝。在这里,每个人都是故事的主角。活跃社群,畅联全球。这里充满创造力,鼓励新观点,注重好创意。这是一支人人都能让游戏成为现实的团队。

Job Title: Client Engineer (Regional Operation)

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also delivers fantastic game experiences to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, and open to possibilities. We learn from past experiences and keep moving forward. We value the cooperation between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

We aim to contribute to the development of the mobile game industry.

As a software engineer, you are an essential part of the game creation process and are involved in the feature design and implementation of the game and live service and you will report to a senior software engineer or TD.

Job location: You will work in Shanghai.

Responsibilities

  • Collaborate with software engineers to integrate and upgrade 1st-party and EA sdk.
  • Develop tools and scripts for easier live operation.
  • Fix assigned client live issues and ship patches.
  • Improve client network code and strategy to gain less latency/packet-loss-rate for pvp gaming experience.
  • Improve client game module initialization pipeline to gain faster game loading speed.
  • You will help create technical specifications and software architecture documents.
  • Collaborate with team members, GDs, Artists, POs and DDs to accomplish daily tasks and feature/module development scheduled.
  • Collaborate with QA to identify defects and conduct internal testing, public testing, and acceptance testing for official release versions.
  • Communicate project progress and risks to superiors promptly.

Qualifications

  • Basic knowledge of data structure and algorithm.
  • Have over 2 years of experience in game client development. Proficiency in C++, and programming and debugging skills related to relevant tools.
  • Have experience monitoring important metrics of a live mobile game client, and fixing live issues and shipping patches to clients.
  • Have experience in Android and iOS platform development and debugging.
  • Have logical thinking and good programming habits, with the ability to solve tricky bugs.
  • Pretty good at communication and ability to collaborate within a team.


Electronic Arts
我们拥有全面的游戏组合和丰富的体验,在世界各地设有分支机构,而且在整个 EA 提供大量机会。我们非常重视适应能力、韧性、创造力和好奇心。我们提供领导岗位让您发挥潜力,为学习和尝试提供空间,赋能您出色地完成工作并寻求成长的机会。

我们对福利计划采用整体方法,强调身体、情感、财务、职业和社区健康,以支持平衡的生活。我们的套餐专为满足当地需求而量身定做,可能包括医疗保险、心理健康支持、退休储蓄、带薪休假、家事休假、免费游戏等。我们营造和谐的环境,让各个团队始终都能尽展所能。

Electronic Arts 是一个注重机会平等的雇主。在聘用员工时不会考虑其种族、肤色、国籍、血统、生理性别、社会性别、性别认同或表达、性取向、年龄、遗传信息、宗教、身心障碍、医疗状况、怀孕状况、婚姻状况、家庭状况或兵役状况,或任何受法律保护的其他特征。我们也会遵守相关法律,考虑招聘有过犯罪记录的合格应聘者。EA 还会根据适用法律的要求,为合资格的残障人士提供工作场所的便利。