설명 및 참여 요건
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A Technical Artist is a bridge between art and technology, working with artists, programmers, and the technical art team. Their main responsibilities can include art production workflows, tools, pipelines, performance, and shader development. As a Technical Artist, you should have a passion for art and be comfortable problem-solving technical challenges in the areas of art, design, mathematics, or computer science.
At Motive in this role, you will work on a game team, developing new technologies in your area of interest (it could be in tool development, procedural workflows, rendering etc.) to improve how we build content for our games.
Responsibilities:
- Work with the Tech Art leads and team to design and implement art creation tools and workflows or on shaders and on-screen effects.
- Collaborate with content creators to understand requirements and challenges.
- Document work in a clear and concise form.
- Research and keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.
Qualifications:
- Candidate for a bachelor’s degree in a related field.
- Some experience working with a game engine (like Unity or Unreal)
- Knowledge of art packages, such as Maya and Photoshop. (Houdini or Substance Designer/Painter is a bonus).
- Some scripting/programming experience (in a language like Python).
- An understanding of the processes and challenges in the creation of art content for games.