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Informazioni generali

Località: Offsite - Canada AB, Alberta, Canada 
  • Sede: Redwood City
  • Stato:
  • Paese: United States of America


ID del ruolo
207466
Tipo di dipendente
Regular Employee
Studio/Reparto
Marketing
Modalità di lavoro flessibile
Hybrid

Descrizione e requisiti

Electronic Arts crea esperienze di intrattenimento di livello superiore che ispirano giocatori e fan in tutto il mondo. Qui, tutti fanno parte della storia. Parte di una comunità che si connette in tutto il mondo. Un luogo dove la creatività prospera, vengono stimolate nuove prospettive e le idee contano. Una squadra in cui tutti possono giocare.

As a Game Lifecycle Manager, you will report to the Director of Programs and Partnerships, Sports, as part of the Fan Journey Design Practice organization. 


You will lead the Lifecycle Management process to develop and implement CX strategies supporting the EA SPORTS FC title and working with teams across Studio, Services, and Fan Growth to create the best possible fan experience for both new product launches and products in live service.


Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.


We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.

Responsibilities:

  • Manage EA SPORTS FC franchise games including games on console, PC, and mobile and related ecosystem services

  • Work with the Senior Manager, Customer Experience Strategist, Sports to implement and support multi-year Sports CX strategy opportunities to ensure we drive these improvements into being.

  • Coordinate & lead cross-functional workgroups where you will: 

    • Create CX strategies and support readiness plans for the titles in your portfolio to achieve a great player support experience

    • Develop strong partnerships across Studios, Product, Service & Experience Design, and other essential organizations on the development and implementation of single-year strategies

    • Implement all aspects of your strategies, ensuring organizational readiness for launches and major milestones

  • Support games and CX strategies once launched and in Live Service, where you will partner with our Live Service Analysts to:

    • Monitor and report on CX strategy adoption, including game support performance post-launch

    • Create and lead quick response team to assess, manage, and resolve issues

    • Implement mitigation activities, monitor and report on outcomes

  • Participate in multidisciplinary projects designed to improve and evolve our support capabilities, operational frameworks, and customer experience strategies

Qualifications:

  • You have at least 3 years of Program/Project Management or Customer Success/Account Management experience and:

    • Can manage multiple projects or a portfolio of customers with competing schedules and resources

    • Have created, implemented, and followed work schedules/project plans and meeting deadlines

    • Can showcase successful completion of projects with on-time delivery, including risk mitigation

  • You can navigate complex environments to drive results and collaborate with members across different teams to balance priorities

  • You have experience building, managing, and executing on complex strategies

  • You excel at bringing the right people to the table, tackling issues, identifying opportunities, and driving agreement

  • You understand your customers and partners, by seeing the world through their perspective, speaking their language, and articulating their needs

  • You have strong verbal and written skills with the ability to articulate complex issues, positioned for the appropriate audience(s)

  • You have experience leading formal and/or informal teams

  • Bonus: Experience in the gaming industry is a plus, but not a requirement

Su Electronic Arts

Siamo orgogliosi di avere un ampio catalogo di giochi ed esperienze, sedi in tutto il mondo e opportunità in tutta EA. Diamo valore a adattabilità, resilienza, creatività e curiosità. Dalla leadership che esalta il tuo potenziale alla creazione di spazi per l'apprendimento e la sperimentazione, ti incoraggiamo a fare grandi lavori e a perseguire le opportunità di crescita.

Adottiamo un approccio olistico per i nostri programmi di benefit, enfatizzando il benessere fisico, emotivo, finanziario, lavorativo e collettivo a sostegno di una vita equilibrata. I nostri pacchetti sono pensati per soddisfare le esigenze locali e possono includere copertura sanitaria, assistenza per la salute mentale, risparmi per la pensione, permessi retribuiti, congedi familiari, giochi gratuiti e altro ancora. Creiamo ambienti in cui i nostri team possono sempre dare il meglio in ciò che fanno.

Electronic Arts è un datore di lavoro che rispetta le pari opportunità. Tutte le decisioni di impiego sono prese senza tenere conto di razza, colore, origine nazionale, discendenza, sesso, genere, identità o espressione di genere, orientamento sessuale, età, informazioni genetiche, religione, disabilità, condizione medica, gravidanza, stato civile, stato familiare, stato di veterano, o qualsiasi altra caratteristica protetta dalla legge. In conformità con le leggi vigenti, prendiamo in considerazione anche i candidati qualificati con precedenti penali. EA rende inoltre disponibili strutture lavorative per persone qualificate con disabilità, come richiesto dalle leggi vigenti.